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The vanishing of ethan carter fir cone
The vanishing of ethan carter fir cone







the vanishing of ethan carter fir cone
  1. #THE VANISHING OF ETHAN CARTER FIR CONE CODE#
  2. #THE VANISHING OF ETHAN CARTER FIR CONE SERIES#

Practically speaking, this means that you can sometimes summon additional cover and activate alternative routes through the environment by removing obstacles like grates.īut although the act of shooting felt a little too rigid for intense firefights, using Get Even's signature weapon, the Corner Gun, was always a delight. The phone's camera also comes into play here, as you can use it to locate and resolve "anomalies" in the environment. The map function on your cell phone lets you see enemy vision cones, which makes avoidance an accessible option. However, the game suggests that killing folks might not always be necessary, as it tries to hangs on your guilty conscience during your first deadly encounter. They're introduced early on, but it's easy to forget about them after reading handwritten notes and scanning things with your phone for so long. Moments like these are reminiscent of Gone Home or The Vanishing of Ethan CarterĪnd Get Even has guns. It's like a walking simulator, with guns. Environmental and character-driven storytelling are things I enjoy, and I was surprised that a game with a hard-boiled title like "Get Even" featured so much of it. There were also moments of pure exploratory exposition-I later spoke to one of the game's directors, who mentioned Gone Home and The Vanishing of Ethan Carter as influences-where you would experience the small, personal moments of characters from their past, and get a deeper sense of their current motivations. That said, there were a couple of jump scares and some genuinely uncomfortable moments, featuring some memorable and effective sound design. I was unsure of who to trust, and approached each new environment and piece of evidence with caution and skepticism. Instead of feeling frightened, I felt tense, wary, and on-guard the entire time. Psychological action thriller is probably the best description. While the ominous and dreary environments you're exploring draw comparisons to survival horror games, Get Even's tone rarely dove deep into that end of the spectrum during the demo.

the vanishing of ethan carter fir cone

Do you like reading handwritten notes? Well, get excited!

#THE VANISHING OF ETHAN CARTER FIR CONE SERIES#

Another puzzle involved a series of steam pipe valves, which allowed for an alternative and amusingly simple brute force solution if you were observant enough. In one instance I had to decipher a numerical code, and stopped playing to use a real-world notepad to work it out then and there, but later learned that clues to make the process easier can be found, given the time. Physically finding clues, reading notes, listening to audio logs, and solving environmental puzzles are also a large part of the game, and I was pleasantly surprised to find that puzzles offered multiple approaches to their solutions. The only real clue to the chronology of events is the date on your phone, an object you'll be using constantly as you explore different settings and memories-analysing physical objects with your camera to collect evidence, using an ultraviolet light and thermal reader to uncover secret trails, and using a map app to get around.

the vanishing of ethan carter fir cone

The plot twists and reveals of the game's narrative are definitely the major focus. Hearing conversations between himself and Red were a constant throughout my demo, where Cole regularly cast suspicion on the reliability of what we're seeing. It all feels real to him, and he's seemingly lost his actual memory so he-and by extension the player-aren't exactly sure when the things happening took place, and whether they even happened as they're portrayed. Cole is understandably confused and angry as hell. An ominous, disembodied voice named "Red" is seemingly the scientist behind this experiment, which aims to replay a number of Cole's memories back to him in order to monitor and achieve clarity on past events. I learned that Cole is experiencing events by way of an advanced virtual reality helmet. In the spirit of testing the game's limits I purposely punched in an incorrect code, and the bomb exploded.

#THE VANISHING OF ETHAN CARTER FIR CONE CODE#

You eventually find a girl with a bomb strapped to her, and are tasked with disarming the charge by punching in a code which can be found elsewhere in the building. You play as Cole Black, a gruff mercenary who's setting out to infiltrate a building and resolve a hostage situation. By clicking 'enter', you agree to GameSpot's









The vanishing of ethan carter fir cone